
Hrrrr, well I guess it might be best to start the blogging page with err, a blog. It might be a good way to also test out placing in images into actual article pages and see how they function in the first place.

And it works!! Neat knowing block images can be centered with auto left/right margins. Anyway, onto the actual blog post ... it's kinda hard cause when I do sit to think about what I wanna write, I blank out; audio journalling has helped a lot on days I need to thought dump (thanks Untold for that, very sad it's iOS only) but it's rare that I do need to do it.
So blog posts here will probably be very sporadic, but I will try to document things to the best of my ability, might it be something I'm working on or learning.
Right now, I'm definitely in the trenches with the last 2 weeks of school, considering assignments are heavily piled on right now. I'm not terribly worried since I've got good grades in all of my classes, and my projects that are heavier work (Unity ones) I managed to get an extension on. I hate to admit that Copilot is perfect for coding prototype stuff really fast, especially since my brain isn't a coder one (funny how I decided to code a whole website then), and it's been easing up a lot of the stress I've had with this game project. Making curling into a VR game is ... weird, but I've got an idea, and it's slowly shaping into something more solid. Thankfully, it's only a prototype, so I'm not going super in-depth.

The other is just interactables, and it might take me more to make some shitty and quick ProBuilder models to do a base colour on, vs just having physics based items you interact with to simulate the tea-making industrial process (which surprisingly is still very hands-on, this wonderful video by Wu Mountain Tea is what I'm going to base it off, and probably do the oolong tea process in a more simplified version.
Aside from that, working on this site has helped me to understand HTML/CSS better, though Javascript is still a mystifying beast to me. Most likely because I know nothing about the syntax they use for functions and things. Like I understand at a vague level (duh, I had C# drilled into my brain for years in Game Design), but otherwise ... icky, spooky. Still a lot to do, and I'm very stumped on how I wanna handle OC profiles. It might be the one instance where I do make a different CSS layout just for OCs and place them in a folder to figure that out.
Otherwise, I do hope to get some work done on that because I wanna join the yume ring that's here, but it requires a completed shrine. I guess if I think about it, shrines are also ways to make new CSS/HTML layouts for something you like to dedicate to it. I do really like ... yeah yeah, it is homogenizing, but I do like consistency across the look of a website for anything that isn't a special page. I have mad respect for the people who can make new layouts for pages, cause I definitely could never (both in energy and my brain fighting against it). Part of me wonders if I can just reuse my <intro> and <aside> sections and modify them with my existing CSS, but also blehhhh. If there's a code that allows you to 'merge' columns (aka have one div that spans two of your defined columns) I might be able to just use my old CSS, but some part of me also just wants to say fuck it and just make an altered version only for OCs.
I do have Toyhouse for all of them, and I prefer that as my OC hub for hosting everything + uploading all of my art and commissions, but I think it'd be so cool to make something a little more custom (I say as if my layout isn't inspo'd by the CSS layout I have on there, which speaking of I should credit in my footer as inspo). I most likely will end up doing the same for my character layouts, or see what other people have done on here, or see if any existing templates I can adjust/gut to work with my current CSS ... anyway, plans and plans.
I should be playing the new HSR update, but I've been so sucked into either website work, or school work. Hell, even poor Minecraft got left behind which was my fixation ... but that's it for now!! Till next time I get brainworms I need to offload.