Expanded Thoughts / Review
'Gee Aid, why are you planning a shrine for this game if you gave it a one star?'
Because my dumb ass grew up on this game cause I began playing it in 2012 and quit
in 2024 after a decade of playing it (with some hiatuses). In all honestly, if you
strip away all the absolute shitty microtransactions, it's a really fun fast-paced
2.5D action platformer if you like mindless button combos, and really fun classes
and characters. Not great for the wrist, but I had a lot of fun juggling between
skills + combos.
It's also where I got my username Asuraid from, since my character for a long time
was named Asuraid, and the guild I was in dubbed Aid as my nickname that's stuck
since then. So I always have a little permanent mark from this.
As the game progressed, dungeon runs got shorter and more skill spam became the
meta. It didn't detract from the game, though they slowly nuked older dungeons and
streamlined the leveling process to get people closer to the endgame. There were
some raids that happened (Perkisas was fun as fuck, Eltrion was pretty good, and
Drabaki was ... ok), but then they fully introduced a raid system and the concept of
CP, which didn't exist
before. Now dungeons didn't check for how good your items were (item level) but your
total combat power.
And honestly I think that's where everything took a downturn slowly.
The raid scene for this game fucking sucks, and progression is tied to raiding since
all the new weapons are locked behind raids. You need to do raids to get your
shitty weapon so you have enough CP to go to the next raid. You need to
upgrade that shitty weapon to the edge of microtransaction dipping hell just so you
can ditch is when you get the next weapon and start from zero all over again.
If you're a support class, you can get away with not pouring so much time into it,
but if you main a DPS, you are pratically expected to pour money to improve your
stuff, even if you know you're going to ditch it upon the next raid weapon (and need
to then again pour money into that).
I mained a DPS class, I mained a class that people could not believe could solo
carry DPS raids (and thus needed to either be sub-DPS ... which why would they want
when they can get a main DPS hypercarry ... or duo-DPS with someone of your level).
So I often got overlooked a lot when trying to apply to raid parties, and we had
people need to take me alongside my friend (who was a support class that people
wanted to take along).
Anyway TL;DR the raid scene burned me out so horribly bad that me and my friend
quit. Love the game, but the community, microtransactions (stupid ass RNG lootboxes
to get outfits that have much better stats), and bloat just absolutely killed my
drive to play anymore.